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2K is a global developer, marketer, distributor and publisher of interactive entertainment software games.[1] 2K Games is a subsidiary of Take-Two Interactive, which also owns Rockstar Games notable for the Grand Theft Auto series. It was created on January 25, 2005 after Take-Two acquired developer Visual Concepts and its wholly owned subsidiary Kush Games from Sega for US$24 million.
The name "2K Games" comes from Visual Concepts' sports game lineup typically referred to as the 2K series, which were originally published exclusively for the Dreamcast console. 2K Games is headquartered in Novato, California. The label publishes a wide variety of console and PC titles developed both internally and externally.


2K Games announced today Minerva's Den*, an all-new single-player focused downloadable game add-on for BioShock(R) 2 that introduces new characters, locations and mystery to the fiction-rich world of Rapture. In development for the Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system and Games for Windows-LIVE, Minerva's Den is a self-contained narrative experience that puts players in the role of an all-new character who has teamed up with Brigid Tenenbaum to unravel a dictator's stranglehold on a key district in the distinctive city under the sea.

"Minerva's Den is a substantial addition that will give players more of what they're looking for: more story, more narrative, more gameplay and more of Rapture," said Christoph Hartmann, president of 2K. "The core team has created an exciting product that further enhances the mystery and allure of the world of Rapture. Minerva's Den will be a fitting conclusion to the BioShock 2 saga."

Prepare to explore Rapture Central Computing, a never-before-seen district of the undersea city, and uncover the dark secrets hidden in its founder's past. Wield new high-tech weaponry and a devastating new Plasmid to best the towering threats in Minerva's Den: more dangerous Splicers that command the power of the elements, upgraded Security Bots that throw rockets and lightning bolts, and even a never-before-seen type of Big Daddy. Developed by 2K Marin, Minerva's Den offers new twists on the story-driven experience that drew players into BioShock 2 when it launched earlier this year.

About BioShock 2

BioShock 2 provides fans with an unsettling storyline, dazzling visual design and the evolution of the genetically enhanced shooter gameplay.Set almost a decade after a grueling civil war consumed the once magnificent city of Rapture, evil reverberates through the halls and a wickedness once thought gone forever returns along the Atlantic seaboard. An unspeakable series of kidnappings from local seaside communities by an unseen monster leads to the repopulation of Little Sisters in Rapture's failed utopia under the ocean. Players must step into the boots of one of gaming's most iconic characters, the Big Daddy, as they traverse the fallen city, fending off attacks from an army of genetically modified Splicers, while searching for escape and the key to their survival.

BioShock 2's multiplayer modes provide fans with an engrossing prequel experience that expands upon the fiction of Rapture's origins. Set during the year before Rapture's descent into chaos, players assume the role of a Plasmid test subject for Sinclair Solutions, a key provider of Plasmids and Tonics in the underwater city that was first explored in BioShock. Players will enter into areas from the original title as they struggle to gain superiority and fight for survival in franticly paced battles.

Corporate Profile
Take-Two Interactive Software, Inc. is a leading worldwide publisher and developer of interactive entertainment software.

Take-Two's product offerings include titles for the leading hardware platforms - PlayStation®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® video game and entertainment system from Microsoft, Wii™, Nintendo DS™ and for the PC. The Company publishes and develops products through its wholly owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play.

The Company's proprietary brand franchises include Grand Theft Auto, Sid Meier's Civilization®, Max Payne, Midnight Club, Manhunt, Red Dead Revolver, BioShock®, Sid Meier's Railroads!®, Sid Meier's Pirates!™, and Top Spin. Licensed brands include the sports games Major League Baseball® 2K, NBA® 2K, and NHL® 2K.

Take-Two is headquartered in New York City, with its international headquarters in Windsor (England) and Asian sales and publishing headquarters in Singapore. The Company has development studios in Edinburgh, San Diego, Vancouver, Toronto, Leeds (England), London, Novato (California), Quincy (Massachusetts), Hunt Valley (Maryland), Canberra (Australia), Camarillo (California), Bellevue (Washington), and Shanghai; product testing studios in Lincoln (England), Northridge (California), and New York; sales and marketing offices in New York, Geneva, London, Paris, Munich, Madrid, Sydney, Breda (Netherlands), and Albany (New Zealand), Tokyo (Japan) and Seoul (Korea).


ideo game developer and publisher 2K Games on Monday announced 30 layoffs at its subsidiary, game developer Visual Concepts. In the past month, 2K has laid off employees at three studios. In addition to the 30 at Visual Concepts, 20 were laid off at Civilization 5 developer Firaxis Games and an unspecified number lost their jobs at Rockstar Games San Diego.
Regarding the layoffs at Visual Concepts, Vice President of Corporate Communications Alan Lewis said, “In order to properly align its resources with its current and future goals, and to continue to develop games as efficiently as possible, 2K Sports has eliminated approximately 30 positions at its Visual Concepts studio. These reductions will not affect 2K Sports’ ability to create and deliver AAA titles, including its upcoming release of NBA 2K11


As part of 2K Sports’ ongoing strategy to raise awareness for its NBA 2K video game franchise and position the title as the premier basketball video game on the market, Access Communications focused on establishing 2K Sports as an authority on innovation in basketball video games.
The market for basketball video games continues to be extremely competitive with EA Sports, 2K Sports, and Sony leading the list of industry heavy-hitters. It was important in 2007 for 2K Sports to establish NBA 2K8 as the premier basketball video game, while also positioning itself as an innovator in the market. To do this, 2K Sports turned a typical plan element – a motion capture session with the cover athlete that is typically done for every sports title by both 2K Sports and its competitors – into a marquee event for the entire company that accomplished both of those goals.
On Wednesday, July 25, 2007, 2K Sports turned the usual motion capture session into a public event that was a first for the entire industry – an outdoor, open to the public, nighttime motion capture experience that drew more than 300 fans, 60 media outlets and four NBA stars. The event targeted sports, consumer and men’s long lead and short lead media, as well as broadcast press. The timing of the event was everything as the game wasn’t launching until October but it was crucial to create standout coverage opportunities for both long lead and short lead media. For short lead and broadcast media, the goal was to fuel consumer demand via the “making of the game” story.
The NBA 2K8 Rucker Park Motion Capture Event was an astounding success across the board. For NBA 2K8, the event boosted awareness of the new NBA Blacktop mode as well as Chris Paul as this year’s cover athlete. For 2K Sports, the event raised the company’s profile as the authority on basketball video games by staging an event that was an industry first and by providing an inside look at how a video game is made. Approximately 60 media, representing more than 30 predominantly top-tier print and broadcast outlets, attended the event to get a first look at NBA 2K8 and witness the historic motion capture shoot. Media in attendance included CBS Television Network, Dime, ESPN, Fox News, GameDaily, GameSpot, GameTrailers, Newsweek, Maxim, Sports Illustrated for Kids, Vice and more. Access Communications secured more than 20 placements across gaming, sports, consumer, men’s and broadcast media.
 
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