EMPLOYMENT AND WAGES in US

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EMPLOYMENT AND WAGES

In 2000, the direct effect of the demand for computer and video games was the employment of 43,000 people who earned wages totaling $2.7 billion (see Table 2, total employment and wages).The game software publishing industry employed 29,500 people and paid wages of $2.5 billion.

The average annual wage in game software publishing was $83,700 in 2000.

As a result of the demand for game software and complementary hardware the trade sector employed 13,400 people and paid wages totaling $242 million.

These direct effects were found mostly in retail industries, where 12,600 people were employed and paid $214 million in wages.


The average annual wage of these retail employees was $17,000.

Fewer than 100 people were employed in the transportation sector delivering the hardware that is complementary to game software and purchased only for playing computer and video games.
 
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