Take-Two Interactive Software, Inc. (NASDAQ: TTWO) (or Take-Two, also known as Take2) is an American publisher, developer, and distributor of video games and video game peripherals. Take-Two wholly owns 2K Games and Rockstar Games. The company's headquarters are in New York City, United States, with international headquarters in Windsor, United Kingdom. Development studio locations include San Diego, Vancouver, Toronto and Novato, California. Take-Two has developed and published many notable games, including its most famous Grand Theft Auto series, the Midnight Club racing series, controversial games Manhunt and Manhunt 2 and most recently BioShock. As owner of 2K Games, Take-Two publishes its popular 2K Sports titles. It also acted as the publisher of Bethesda Softworks's 2006 game, The Elder Scrolls IV: Oblivion. Take-Two was the target of a hostile takeover US$2 billion[3] bid from rival Electronic Arts issued in February 2008. EA let the offer expire in August 2008

CEO

Benjamin Feder

Chairman of the Board

Strauss Zelnick
Director

Michael Sheresky

Director

Robert Bowman

Director

Jon Moses

Director

Michael Dornemann
Director

ames Nelson
Director

SungHwan Cho

Director

Brett Icahn
CFO

Lainie Goldstein
Executive Vice President

Karl Slatoff
Legal

Seth Krauss

1. An Organizational Structure That Is Supportive of Youth Development

An organizational structure that is supportive to youth development encompasses five elements. First, the mission and vision statements of the organization promote youth development and a sizeable portion of the organization's budget is allocated for direct services for youth. Second, staff and board members have a clear understanding of the organization's mission and vision statement and direct their planning, advocacy efforts and services around this mission and vision. Third, the organization invests in staff development and training and staff's input is encouraged and implemented. Fourth, all levels of staff are kept abreast of the organization's goals, plans and changes. And fifth, the organization advocates around policy, funding and direct service issues as they relate to its constituents.

Today, nonprofit organizations are increasingly called upon to make dramatic changes in response to emerging needs, decreasing revenues and external pressures. Simply put, change management is the ordered approach to transitioning from the present state to a desired future state. By utilizing standard change management techniques, nonprofit leaders can ease some discomfort of change and achieve change in less time.

ADKAR Model for Individual Change Management
In his 2006 book ADKAR: A Model for Change in Business, Government and Our Community, Jeffrey M. Hiatt outlines the ADKAR model designed by Prosci Research that begins once a change has been identified:

Awareness of the need for change
Desire to support and participate in the change
Knowledge of how to change
Ability to implement required skills and behaviors
Reinforcement to sustain the change
These are the “building blocks” of change for individuals, says Hiatt, and are experienced in order. Regardless of how big or small the change is, individuals will always be on the receiving end. Giving individuals the tools to adequately fulfill each element will minimize resistance.
 
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