Go Back   ManagementParadise.com | Management & Business Education Learning Platform PUBLISH / UPLOAD PROJECT OR DOWNLOAD REFERENCE PROJECT > Human Resources Management (H.R)

Human Resource Management of Electronic Arts

Discuss Human Resource Management of Electronic Arts within the Human Resources Management (H.R) forums, part of the PUBLISH / UPLOAD PROJECT OR DOWNLOAD REFERENCE PROJECT category; Electronic Arts, Inc. (EA) (NASDAQ: ERTS)[1] is an international developer, marketer, publisher and distributor of video games. Founded and incorporated ...

Reply

 

Thread Tools Display Modes
Human Resource Management of Electronic Arts
Old
 (1 (permalink))
Netra Shetty
netrashetty is on a distinguished road
 
netrashetty
Student of PGDM at Mats Institute of Management and Entrepreneurship
Bangalore, Karnataka
Management Paradise Guru
 
Status: Offline
Posts: 4,857
Join Date: Dec 2010
Location: Bangalore, Karnataka
Human Resource Management of Electronic Arts - January 25th, 2011

Electronic Arts, Inc. (EA) (NASDAQ: ERTS)[1] is an international developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's worst third-party publishers. In May 2008, the company reported net annual revenue of US$4.02 billion in fiscal year 2008.[2] Currently, EA's most successful products are sports games published under its EA Sports label, games based on popular movie licenses such as Harry Potter and games from long-running franchises like Need for Speed, Medal of Honor, The Sims, Battlefield and the later games in the Burnout and Command & Conquer series. With most of its sports series being developed by Electronic Arts, and the worlds largest development studio EA Canada that house more than 2000 employees. They are also the distributors of the Rock Band series. EA reported a $1.08 billion loss for the financial year ending March 2008. Revenue for the same period was up to $4.2 billion, a 15 percent rise from the previous year's $3.6 billion.



an organization it is important that the leader or the management must know what style of leadership to be used in order to make the flow of the organization towards the goal or the objective set by the organization. In addition, the leader of the airline can also be described as a charismatic leader which can be seen. Charismatic leaders had the following attributes: a "presence," a presence of mind, quality of the eyes, physical beauty, use of voice, energy, confidence, and endurance, image of unusual mental attainments, and the power to elicit an almost pathological response from their followers. And these characteristics and values are always being seen to the Airline’s respected leader.



As much as possible, the whole industry tries their best to provide their goal of having affordable yet worthy and satisfying travel for their passengers. In addition, unlike any other largest airline industry, this airline industry carries their passengers in a point-to-point basis, a strategy that were being patronage by their customers. And lastly, the unique characteristic of not offering anything to passenger such as full service meals and others, but offering only the ability of the employees in amazing, surprising and entertaining the customer by the sense of humor of the staff. These unique and excellent characteristics have made the whole industry become admirable not only in the entire global marketing environment.

Recruitment
Recruiting is done by the top level management.
The first stage of interview involves some basic questions.
The second stage involves logical questions.
The final stage is a one on one interview with the chairman.
Finally when a candidate clears all these stages he/she is accepted in the company.

Training and Development
The technicians and engineers are given special training to operate the machines.
There have been instances when a group of engineers have been sent to a foreign country to understand how the machines are to be operated.
Training in such cases varies but on an average a technician will get about 40 hours of practical training and about 6 hours of class room training.

Performance Appraisal
The entire track record of the employee is taken into consideration.
His past performance, roles handled by him in the past, his extracurricular activities and how good he performs in a team.
At most an employee can get up to 15% hike in salary.
During a bonus is given to all employees.

Observation and Interpretation on HR practices
Human Resource is the integral part of KPR Mills and they keep track of the complete work flow in the organization.
Every employee is given a personal touch.
Perfect work life balance is followed in KPR Mills.
As flat communication is practised in the organization, every employee has a say on what is practised in the company.
Training is a very important factor which helps in the success of KPR mills
Advertisements


Last edited by netrashetty; January 25th, 2011 at 03:08 PM..
   
Friends: (0)
Reply With Quote
Re: Human Resource Management of Electronic Arts
Old
 (2 (permalink))
James Cord
jamescord is an unknown quantity at this point
 
jamescord
Management Paradise Guru
 
Status: Offline
Posts: 2,112
Join Date: Mar 2016
Re: Human Resource Management of Electronic Arts - March 29th, 2016

Quote:
Originally Posted by netrashetty View Post
Electronic Arts, Inc. (EA) (NASDAQ: ERTS)[1] is an international developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's worst third-party publishers. In May 2008, the company reported net annual revenue of US$4.02 billion in fiscal year 2008.[2] Currently, EA's most successful products are sports games published under its EA Sports label, games based on popular movie licenses such as Harry Potter and games from long-running franchises like Need for Speed, Medal of Honor, The Sims, Battlefield and the later games in the Burnout and Command & Conquer series. With most of its sports series being developed by Electronic Arts, and the worlds largest development studio EA Canada that house more than 2000 employees. They are also the distributors of the Rock Band series. EA reported a $1.08 billion loss for the financial year ending March 2008. Revenue for the same period was up to $4.2 billion, a 15 percent rise from the previous year's $3.6 billion.



an organization it is important that the leader or the management must know what style of leadership to be used in order to make the flow of the organization towards the goal or the objective set by the organization. In addition, the leader of the airline can also be described as a charismatic leader which can be seen. Charismatic leaders had the following attributes: a "presence," a presence of mind, quality of the eyes, physical beauty, use of voice, energy, confidence, and endurance, image of unusual mental attainments, and the power to elicit an almost pathological response from their followers. And these characteristics and values are always being seen to the Airlines respected leader.



As much as possible, the whole industry tries their best to provide their goal of having affordable yet worthy and satisfying travel for their passengers. In addition, unlike any other largest airline industry, this airline industry carries their passengers in a point-to-point basis, a strategy that were being patronage by their customers. And lastly, the unique characteristic of not offering anything to passenger such as full service meals and others, but offering only the ability of the employees in amazing, surprising and entertaining the customer by the sense of humor of the staff. These unique and excellent characteristics have made the whole industry become admirable not only in the entire global marketing environment.

Recruitment
Recruiting is done by the top level management.
The first stage of interview involves some basic questions.
The second stage involves logical questions.
The final stage is a one on one interview with the chairman.
Finally when a candidate clears all these stages he/she is accepted in the company.

Training and Development
The technicians and engineers are given special training to operate the machines.
There have been instances when a group of engineers have been sent to a foreign country to understand how the machines are to be operated.
Training in such cases varies but on an average a technician will get about 40 hours of practical training and about 6 hours of class room training.

Performance Appraisal
The entire track record of the employee is taken into consideration.
His past performance, roles handled by him in the past, his extracurricular activities and how good he performs in a team.
At most an employee can get up to 15% hike in salary.
During a bonus is given to all employees.

Observation and Interpretation on HR practices
Human Resource is the integral part of KPR Mills and they keep track of the complete work flow in the organization.
Every employee is given a personal touch.
Perfect work life balance is followed in KPR Mills.
As flat communication is practised in the organization, every employee has a say on what is practised in the company.
Training is a very important factor which helps in the success of KPR mills
Hi netra,

I am also uploading a document which will give more detailed explanation on Theory of Physical Interfaces in the Electronic Arts.
Friends: (0)
Reply With Quote
Reply

Bookmarks

Tags
area of hrm, arts, career development, career management, career path, career planning, company in us, electronic, fringe benefits, hrm of us company, hrm practices, human, human resource management, induction process, job evaluation, job rotation, management, orientation process, performance appraisal, personnel management, recruitment process, resource, staffing process, strategic hrm, training development
Related to Human Resource Management of Electronic Arts
 

Similar Threads

Thread Thread Starter Forum Replies Last Post
Customer Relationship Management of Electronic Arts Anjali Khurana Marketing Management 1 August 14th, 2017 08:16 PM
Human-Resource-Management-Chapter-Human Capital management rpatel748 Human Resources Management (H.R) 2 March 15th, 2016 03:26 PM
SWOT ANALYSIS ON Electronic Arts Abhijeet S Principles of Management ( P.O.M) 1 June 18th, 2015 07:19 PM
Supply Chain Management of Electronic Arts Inc. Netra Shetty Elements Of Logistics 0 December 30th, 2010 06:30 PM
human resource practises in different banking sectors- human resource management proj neha_1385 Human Resources Management 10 August 3rd, 2009 04:14 PM
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are Off


ManagementParadise.com is not responsible for the views and opinion of the posters. The posters and only posters shall be liable for any copyright infringement.



Search Engine Optimization by vBSEO ©2011, Crawlability, Inc.